FAQ

How do I play Maiden Desmodus?

You can click here to play from your browser or connect using your preferred MUD client.

Once you have connected, create a new account and then create your first character. Our character generation system is unique and intuitive. You may opt to create a customized character, which will allow you to pick and choose descriptive features to give your character the kind of overall appearance you desire. Alternatively, you may let the system generate a character for you. If you don’t get descriptive elements you like, regardless of which process you choose, just REDO as many times as you’d like. Every pass through the system gives you different descriptions to choose from and there are thousands of possible combinations.

Your choice to play a Kneyan or a Thirian will determine your character’s citizenship and starting location. Both cultures are quite unique. If your interest is in playing a gruff, rough, and rowdy character you might want to make your first character a Thirian. If your interest is in playing a more civilized character, try a Kneyan. Either way, in time, you’ll want to experience both sides.

Do I have to pay to play?

No, you can play Maiden Desmodus for free, forever with full access to most guilds, quests, and areas of the game. There are a few “locked” guilds, quests, and areas that can be unlocked for all characters on your account through diligent gameplay. Many of these can also be unlocked instantly by making a small donation to support the continued development of the game.

Can my character die?

No, your character will not be killed no matter how many times you are defeated. When your character’s Blood (B:) reaches zero, he or she will be rendered unconscious and you will receive messages about your character’s unconscious body being recovered and taken to a clinic (in most cases) where physicians will render care.

Your character will wake up in the recovery room having lost a lot of blood and will take some time to fully recover. Skills and equipment are never lost due to being defeated.

In addition to the clinic respawn locations, there are many stone markers scattered throughout the game that can be toggled on as your active respawn point. Additional respawn locations can also be added to both cabal and private estates allowing a character to recover “at home” following a defeat.

Upon respawn, your character can opt to enter a period of safety to protect them from player vs. player threats. During the first minutes after a respawn your character will function at a slightly reduced ability.

What are the abbreviations on my prompt?

“B” stands for BLOOD. It is our version of traditional ‘hit points’ and represents your character’s current physical condition. When your blood reach zero, you are defeated and suffer the consequences of a defeat. Blood slowly regenerates over time. If you are playing with our web client, your blood meter will be displayed in red.

“M” stands for MANA. It is a representation of your character’s inner strength. Mana is consumed by using some skills, such as magic. Mana slowly regenerates over time. If you are playing with our web client, your mana meter will be displayed in blue.

“P” stands for POWER It is used to perform power feats and recovers very slowly. The skills of your ‘Powers’ skillset can only be activated if your power meter is fully charged. If you are playing with our web client, your power meter will be displayed in green and will flash when you are able to use your power to activate a power skill.

Is role-playing required?

Yes and no. We ask our players to remain in character, and the basic design of Maiden Desmodus makes it easy for you to do so. The game’s background story features strong faction conflicts, guild conflicts, and as you play, numerous player vendettas. We encourage player versus player battles, exploration, treasure hunting, merchant competition, and more. We’ve created guilds that teach your character a huge variety of skills that we want you to use.

In short, simply by doing what we’ve made it possible for you to do, pretty much anything your character might want to do is justified and accepted, and you don’t have to do it with an English accent. If you’d like to discuss things unrelated to the game with other players, we expect that you do it in private via the TELL command so as not to destroy the perception of the game world for other players and bear in mind that tells can be overheard by players with the appropriate skill.

We do not require nor enforce any sort of role-playing policy beyond the expectation of keeping your actions age appropriate as many players are under the age of 18.

Can I have more than one character?

Yes, please do. We invite you to create as many personalities as you would like so that you can experience and enjoy all aspects of Maiden Desmodus. In accordance with our multi-playing policy, no player is permitted to have more than three characters in-play simultaneously. What you may not do is create multiple game accounts for the purpose of “getting around” the three character limitation. Players found doing so are subject to having one of those accounts purged, along with all the characters contained therein, with that account being determined by us, not you.

What is a MUD?

A MUD (or multi-user dungeon) is a text-based computer game in which multiple players connect to play together within a shared environment. Players read the descriptions of their surroundings, other players, events, non-player characters, and all other aspects of the game world. Most MUDs present characters with roles and/or skills so that they can act out a role. Players interact with each other, compete with each other, explore, fight, and earn rewards and treasures. Players can connect to MUDs by using standard Telnet clients or through specialized MUD clients.

What is a RPG?

A RPG (or role-playing game) is a game in which your character lives a life all his or her own. Your character may be the stereotypical hero, a villain, an adventurer, or whatever else is possible based on the theme of the specific game. What role-playing games have in common, is the request, and sometimes requirement, that you stay in-character when playing. This means that what you, the player know, and what your character knows, are two entirely different things. You should play your character in a plausible and realistic manner, reacting (or not reacting) as your character would to the events unfolding around you.